Overgrowth Weekly 100 - Beer shaders

Опубликовано: 17 Август 2026
на канале: OGWeekly
5,683
39

Q&A #16 with Lukas, Anton, David & Micah.
Related blog post: http://blog.wolfire.com/2015/09/Overg...

Here is a summary of what we talked about before the Q&A:

00:43 Micah (   / micahjbest   ), one of the newly hired programmers introduces himself.
03:14 Steve Hong ( http://www.steve-hong.com/ ) has been hired as character artist.
09:02 Lukas has been working on physically based rendering (PBR) as well as a blog post about it.
12:44 David has been working on stabilizing the game, making decals work and establishing workflow for artists.
14:30 Anton has been testing out ideas for the arena soundtrack.
20:18 Micah has been working on a first pass for setting up arena scenarios.
22:09 We aim to release the next alpha within a couple of weeks.

Here are the community questions with summaries of the answers. If you want to hear the full answer, go to the related time stamp in the video:

23:18 - Dadeichu
Q: Will this game ever be free?
A: It will probably be open source and free at some point.

24:23 - shyisc
Q: What is the relationship between Wolfire and Humble Bundle?
A: Humble Bundle and Wolfire have no official relationship, but are still pretty close.

26:18 - nakedsquirrel
Q: Will we see destructible environments?
A: Probably not.

28:35 - BeckettGaming
Q: How can I learn to program games?
A: Micah would recommend starting with Scratch ( https://scratch.mit.edu/ ) or Löve ( https://love2d.org/ ) depending on your level.

34:44 - Sehiro
Q: Will there be more different counters than just the judo hip throw?
A: Yes, David wants to hire animators to do things like that.

Here is the show on the website: http://ogweekly.com/100.htm