Q&A #21 with Lukas, David and Gyrth.
Related blog post: http://blog.wolfire.com/2015/12/Overg...
Here is a summary of what we talked about before the Q&A:
00:14 Gyrth introduces himself
01:40 Development is starting to stabilize more
02:00 Sniper game has been put on hold so that David can get back to Overgrowth
03:50 Editor performance has been improved, decals have been temporarily disabled, bugs have been fixed
05:32 Work is slower during holidays
05:55 Gyrth shows what he's worked on
Here are the community questions with accompanying time stamps and summaries of the answers. If you want to hear the full answer, go to the related time stamp in the video:
10:47 - Wake
Q: Will you release alphas even if you are not pleased with them?
A: Yes.
12:38 - overgrowth101
Q: Can you add more item slots?
A: Probably not.
14:10 - Gyrth
Q: Will Overgrowth have a boxed version?
A: Maybe as a merchandise thing.
15:34 - woodenflute
Q: Will arenas be dynamic?
A: Maybe.
18:15 - MiloJames
Q: When will there be a new menu?
A: We're working on it.
19:51 - kibaoo
Q: Will there be secrets in the campaign?
A: Very likely.
21:06 - Arpi
Q: Will you add a bow?
A: Probably not.
22:38 - Rodeje25
Q: What graphics improvements will be added to the game?
A: Global illumination, light sources, unified decal system.
25:56 - Serfalolis(?)
Q: Will the rats still use camo stealth?
A: We will see.
26:43 - TheCrocs(?)
Q: Will there be a demo?
A: Probably not.
Here is the show on the website: http://ogweekly.com/105.htm
- - - - - - - - -
Overgrowth Weekly is a live show airing on some Sundays at 21:00 CET. In it we discuss Wolfire and Overgrowth news and show you what the Wolfire community is up to. http://ogweekly.com
Overgrowth is a 3d action-adventure game for Mac, Windows, and Linux, coming soon from the independent game studio, Wolfire Games. It is the spiritual successor to Lugaru. http://wolfire.com/overgrowth