UE4 - tiny test fracturing a Megascan w. Houdini

Опубликовано: 25 Май 2026
на канале: illusionistics
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Hey, nothing special, just been getting friendly with the Unreal Engine by fracturing those roman columns from the Megascans library in Houdini and getting the result into UE4 without messing up the textures/UVs too much, also tried to get my own silly model from Blender working with the UE4 skeleton - and what do you think: the guy vandalized that column :)
enjoy ...