Houdini - stirring up an image /'texturing' with @rest (test2)

Опубликовано: 15 Май 2026
на канале: illusionistics
293
4

Hey, just another test with "rest". It can be enabled in the FLIPsolver (Particles tab - Rest tab) and then used in the /mat context to map textures onto the particles themselves.
Sorry for the "flickering" of the fluid, I didn´t spend any time on fine-tuning yet, this is just a first test,
enjoy anyway :)