Hey, been doing some tests with the Skinning Converter (part of SideFX Labs), which converts all kinds of stuff into skeletal anims. Here go conversions of a PBD/Grains sim (boo), a SOP/VEX anim (flower) and a bendy/segmented bones anim from Blender (ray) imported into Unreal Engine and Unity. I tried to keep the number of bones as low as possible in each case, so the resulting anims are just demo quality, enjoy anyway :)