This Unity tutorial covers how to create a variable-sized 3d checkerboard in Unity using the orthographic camera.
The inspiration source for this tutorial is Swirled Series event held by Craig S. Kaplan, for detailed information please have a look at https://isohedral.ca/swirled-series/.
With this approach, I hope I am not violating the rules for the event by proposing an animation with an animation tool not directly function based movement.
On second thought after spawning the cubes we can animate it within Update. This feels a bit more appropriate but I will be leaving the judgment to you.
Let me know if you decide to contribute to the project :)
Devlog Part:
I had always wanted to create looping animations so when first I saw Vincent Pantaloni's tweets regarding this ( / 1326656712594612226 , I was very excited.
The concept felt approachable for me and I went and created the initial demo for creating it in Unity. Playing around with different animation patterns are really fun. If I didn't stop myself, my Twitter would be full of checkerboard loops :D
The approach used in this video is a very similar but more simplified version of "CUBIFIER" tutorial, If you are interested in spawning cubes or rectangle prisms in limited areas take a look at it:
• Divide Cubes Into Smaller Cubes Using Tran...
00:00 Intro
00:19 Warnings
01:22 Checkerboard Creation Demo
02:01 Cube Prefab
02:39 CreateFullBoard Script
04:17 Indexing Demo
04:30 Script Continued (Positioning)
05:10 Positioning Logic Demo
05:25 Script Continue + Only One Color Cube Spawn Logic
05:54 Change And Experiment With Animations
06:13 Variable Size Spawn Demo
06:24 Outro
#3D #CheckerBoard #Spawn
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