OpenGL - 3D terrain generation - hydraulic erosion - textured

Опубликовано: 12 Апрель 2026
на канале: 3D Programming
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Procedurally generated 3d terrain with perlin noise.

Additional experiments with 3d terrain hydraulic erosion: showing the path of water that converges into rivers and small lakes.

The small 3D viewer I developed features soft shadows, normal mapping, hdr lighting, bloom, parallax mapping, cubemap skybox and reflections.


Terrain textures from: FreePBR.com

Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...