Merchant System in Godot using Behaviors and Components

Опубликовано: 01 Ноябрь 2024
на канале: Ombarus
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Here's how I designed and implemented a trading system for my game. From the idea to the finished product.

******* https://www.solar-rogue.com/ *******
STEAM ► https://store.steampowered.com/app/13...
ITCH.IO ► https://ombarus.itch.io/solar-rogue
ANDROID ► https://play.google.com/store/apps/de...
IOS ► https://apps.apple.com/us/app/solar-r...
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Follow me and support me, check out these links :

Support me on Patreon ►   / ombarus  
Join the discussion on Discord ►   / discord  

Twitter ► @Ombarus1
Instagram ►   / ombarus1  
Website ► https://www.ombarus.com
Email ► [email protected]
Github ► https://github.com/Ombarus
Music ► https://www.bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.

0:00 Intro
1:21 Requirements
3:07 UX Design
4:55 Menu Design
5:52 Code Implementation
7:32 Behavior's Strength
8:00 UI Code
8:33 Polishing
9:20 Conclusion

Credits:
Image by Keith Johnston from Pixabay
Image by MichaelGaida from Pixabay
Image by Dean Moriarty from Pixabay
Image by MikesPhotos from Pixabay