We all know C++ is supposed to be faster than Blueprints… but how much does it actually matter in a packaged Unreal Engine 5 game? In this video, I take the C++ vs. Blueprint debate one step further by testing performance after packaging my level.
If you’re a UE5 dev trying to optimize your game, this is one test you don’t want to miss! Let me know in the comments if you’ve noticed any differences in your own projects.
🔗 Timestamps:
0:00 - Intro and opening Blueprint and CPP Blueprint actors
3:19 - Pure CPP actor
4:35 - Running the test in editor with 1k loop
6:12 - Running the test on the packaged project with 1k loop
7:01 - Running the test in the editor again with 10k loop
8:32 - Running the test on the packaged project with 10k loop
9:00 - Final Thoughts and a few more demos of the test