A good design architecture that support Drag & Drop and fetches it's data from plain JSON. All this using the flexible structure of scenes in Godot.
In this week's episode I'll show you the architecture and the reasons behind my re-design of Godot's ItemList Node. It's very flexible and will allow me to do all sorts of fancy GUI stuff like changing color, drag&drop, checkboxes, buttons, etc.
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Website ► https://www.ombarus.com
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My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.