Discover the new and improved Visual Shader Editor in Godot 3.1 as I explore the possibility of using it to create a swooping scanning effect for my Roguelike Space Adventure.
This week I'm working on the shaders and the art assets for my game as I try to finalize the look so I can maybe hand of the graphics to an actual artist. I'd very much like everyone's opinion on what works and what doesn't work for a Roguelike. What do you think of my scanner effect ?
For another good tutorial on the visual shader, check out the dissolving effect from gdquest ► • Visual Shader Editor in Godot 3.1: Di...
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My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.