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In this Unreal Engine 5 tutorial, I’ll show you how to set up crouching animations and functionality for a third-person character. We’ll cover everything you need to get a smooth and functional crouch system working, including:
Retargeting animations for your character
Creating a crouching blendspace for smooth transitions
Building crouch functionality in Blueprints
Using timelines to smooth half-height adjustments and player location
Ensuring that jumping while crouching automatically uncrouches the player before the jump
Whether you're working on a stealth game, an action adventure, or just want to learn more about character movement in Unreal, this tutorial will guide you through the key concepts and practical steps.
Let’s get into it!
Chapters:
0:00 - Intro
0:20 - Retarget Animations
2:10 - Making The Blendspace
3:41 - Setting Up Animation Blueprint
6:29 - Crouching Code
20:21 - Outro