This is the third part of a short tutorial series, in which I will cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, I will provide an overview of some of the foundational components that are used in the Action-based Input System. I will use the XR Rig that we set up in the previous tutorial as an example.
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:08 - XR Interaction Manager
1:49 - Interactors & Interactables
2:42 - Input Action Manager
3:17 - Action Maps & Actions
7:09 - XR Controller
8:01 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► XRI Docs: https://docs.unity3d.com/Packages/com...
► XRI Resources: https://linktr.ee/unityxri
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► Music by - CO.AG Music: / @co.agmusic
#Unity #VR #MetaQuest #GameDev