Pinch Zoom and Panning in Godot for a Mobile Game

Опубликовано: 21 Март 2026
на канале: Ombarus
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Here's a list of the common mistakes and errors people often struggle with when implementing smooth and professional feeling camera controls for 2D strategy / tycoon type games.

This week I spent a lot of time re-implementing my basic camera controls to make them feel smooth and professional because it's incredibly important to a good User Experience and bad controls gets annoying fast.

Support me on Patreon ! ►   / ombarus  

Games on display in this videos include :
Township ► https://www.playrix.com/township/
Car Legends Tycoon ► https://play.google.com/store/apps/de...
Galaxy of Iron ► https://play.google.com/store/apps/de...
Superior Tactics RTS ► https://play.google.com/store/apps/de...

Music ► https://www.bensound.com
Website ► https://www.ombarus.com
Github ► https://github.com/Ombarus
Email ► [email protected]
Twitter ► @Ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.