Video showing how to take a high poly mesh (half million faces) to a low poly obj with a separate normal file so that it can be used in Taleweaver lite / Unity.
Here are the step by step instructions in text in case it helps anyone follow along (Google Drive link). https://drive.google.com/file/d/1gjEd...
Mul model in this example can be downloaded from Printables. Search for Mul Gladiator with Carrikals.
00:00 Setting up your workspace
02:48 Model Cleanup - Base Separation
06:57 Model Cleanup - Conveyance Commentary
07:40 Model Cleanup - Identifying Issues
09:35 Model Cleanup - Mesh Preparation
15:02 Additional Workspace Prep
15:24 Model Prep Triangulate
16:28 Iterative Decimation
20:30 Post Decimate Cleanup
23:45 Low Poly Cage/Floof
25:38 Shade Smooth Prep
26:43 UV Unwrap
28:02 Baking the Normals
31:22 Exporting Files
32:37 Loading it all into TaleWeaver
35:58 Setting Up for Texture Painting
38:57 Watch me struggle to teach texture painting