First experiments aimed to an improved rendering of rivers and lakes inside my procedural 3D terrain generator. Just playing around with basic sin functions.
Done using: C++, modern OpenGL, glm math library, glfw and the amazing ImGUI for the UI controls.
Textures from: freepbr.com
Water SFX from: https://www.pmsfx.com/free
Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: https://opengameart.org/content/miram...
licensed under the creative commons CC BY 3.0 license: https://creativecommons.org/licenses/...