Recorded a quick MOCAP take in Vicon Shogun and filmed it from a few angles in Unreal Engine 4.27.
UpperArm Armor needs to be possibly soft bound to the upper arm and shoulder helper bones
Invisible body hack possibly is casting some weird dark shadows
waster area deforms poorly when legs are bent
over active neck 1 bone in retarget still and the collar needs to be more strongly skinned to neck 1 bone
Body Motion Capture System:
Vicon - 10x Vero Cameras
Workstation 1 (Vicon Shogun and Unreal Engine)
HP Z8 - Dual Intel Xeon Gold - Nvidia A6000
Recording Workstation (OBS)
Custom PC - AMD 1950x - Nvidia 2080ti
Elgato 4K60 Pro