This is the fifth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, we will take a look at the XR Direct Interactor component. We will go through its basic settings and see what role they play when manipulating interactive objects.
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► Tutorial Series Playlist: • Introduction to Unity's XR Interactio...
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:17 - Interactors & Interactables
1:42 - XR Direct Interactor
2:31 - Interaction Manager
3:27 - Interaction Layer Mask
7:35 - Attach Transform
8:35 - Select Action Trigger
11:34 - Hide Controller On Select
11:53 - Allow Hovered Activate
13:11 - Starting Selected Interactable
13:45 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► XRI Docs: https://docs.unity3d.com/Packages/com...
► XRI Resources: https://linktr.ee/unityxri
► XR Interaction Toolkit Examples Project: https://github.com/Unity-Technologies...
► XR Direct Interactor Documentation: https://docs.unity3d.com/Packages/com...
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► Music by - CO.AG Music: / @co.agmusic
#Unity #VR #MetaQuest #GameDev