You know, I'm not actually sure what the best system would be for handling backstabs in a Souls game. Outside of being SO thoroughly subject to latency (and despite this being a solvable problem, From has not demonstrated the ability to implement a worthwhile solution), there's also just the problem of figuring out a reasonable ability to punish risky moves combined with offering enough value to encourage the attempt (doubly so with parries).
Thanks to Malastrome for cutting together this video from my vods.
/ malastrome
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