This is the fourth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, we will create a simple 3D representation of a touch controller and get it to track your real controllers. We will then set up the right-hand controller so that we can grab interactive objects with it.
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
0:39 - XRI Toolkit Examples Project
1:06 - Creating a 3D Touch Controller Model
4:19 - Removing unwanted components
5:11 - Instantiating the Controller Model
8:09 - Colliders
10:35 - XR Direct Interactor
11:11 - XR Grab Interactable
12:12 - Testing the Grab Interaction
12:31 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► XR Interaction Toolkit Examples Project: https://github.com/Unity-Technologies...
► XRI Docs: https://docs.unity3d.com/Packages/com...
► XRI Resources: https://linktr.ee/unityxri
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► Music by - CO.AG Music: / @co.agmusic
#Unity #VR #MetaQuest #GameDev