Introduction to Unity's XR Interaction Toolkit - Part 4: Grabbing Objects

Опубликовано: 16 Март 2026
на канале: Ludic Worlds
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This is the fourth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).

In this video, we will create a simple 3D representation of a touch controller and get it to track your real controllers. We will then set up the right-hand controller so that we can grab interactive objects with it.

→ Next Video • Introduction to Unity's XR Interaction Toolkit - Part 5: XR Direct Interactor:    • Introduction to Unity's XR Interaction Too...  
← Previous Video • Introduction to Unity's XR Interaction Toolkit - Part 3: Action-based Input:    • Introduction to Unity's XR Interaction Too...  

► Tutorial Series Playlist:    • Introduction to Unity's XR Interaction Too...  


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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

0:00 - Intro
0:39 - XRI Toolkit Examples Project
1:06 - Creating a 3D Touch Controller Model
4:19 - Removing unwanted components
5:11 - Instantiating the Controller Model
8:09 - Colliders
10:35 - XR Direct Interactor
11:11 - XR Grab Interactable
12:12 - Testing the Grab Interaction
12:31 - Outro

▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

► XR Interaction Toolkit Examples Project: https://github.com/Unity-Technologies...

► XRI Docs: https://docs.unity3d.com/Packages/com...
► XRI Resources: https://linktr.ee/unityxri


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► Music by - CO.AG Music:    / @co.agmusic  

#Unity #VR #MetaQuest #GameDev