OpenGL | C++ | Camera Path interpolation - demo 04 - procedurally generated terrain fly-by

Опубликовано: 10 Апрель 2026
на канале: 3D Programming
1,769
56

Testing my improved camera path interpolation algorithm over my procedurally generated 3D terrain.

Now I use cubic Bezier splines not just for position but also for orientation,
the result is still far from perfect but definitely better than previous version.


List of features currently implemented into the Antares Engine:
. PBR materials
. HDR
. tone mapping
. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow mapping
. omnidirectional shadow maps
. advanced bloom
. parallax corrected cubemap reflections
. planar reflections
. mesh skinning
. procedural terrain generation
. hydraulic erosion
. procedural planets generation
. instancing
. billboarding
. basic inverse kinematics
. basic water rendering
. camera path interpolation