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sabge - SM64 Demo - update 29 - 04 - 2020
gameDev - simple enemies
baking animations: IK to FK
procedural puddles and grass shader (wip)
cheap dynamic lighting tricks
point lamp shadows in upbge 0.2.5
realtime objects/terrain blending shader in upbge 0.2.5 (ver_1.1)
bge 2.79 - vol lights and cartoon smoke using gpu particles
game props: coin bag!
SABGE - forward rendering pipeline is wow
VFXs: fire
bge - DFAO (distance fields ambient occlusion)
sabge - controlling the rendering pipeline fxs (a simple example)
SABGE rendering engine options node in action
test - graphics and performances improvements
game mechanics prototyping with upbge (0.2.3)
realtime objects/terrain blending shader in upbge 0.2.5 (ver_1.0)
Instant Stylized Fluffy Trees in UPBGE 0.2.5
gpu snow particles
point lamp shadows in upbge 0.2.5 - ver2 (specular reflections)
better light and shadows in my game prototype in upbge 0.2.5
Enemy AI - paths planning and obstacles avoidance
firework vfx test
terrain system for platform games
baked ambient occlusion for static and dynamic objects
Level design test (upbge 2.3)
terrain for platform games - update 1
enemy prototyping in upbge (ver 0.2.3)
playing with fog and volumetric lights