Looking back at some classic platform games, I began to think about how I could create a simple to use system for creating scenarios for this type of games. So that's what's coming up this morning.
I think I will then proceed by adding other types of blocks to enhance the possibility of giving more variety to the playing fields. In the next video I will show you how the development of this tool proceeds, up to build an entire scenario that I will then probably import into the game I currently have in development.
If you liked this video you can see the update here • terrain for platform games - update 1