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firework vfx test
gpu snow particles
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point lamp shadows in upbge 0.2.5 - ver2 (specular reflections)
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baking animations: IK to FK
baked ambient occlusion for static and dynamic objects
testing the forest boss's moves
gameDev - simple enemies
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game mechanics prototyping with upbge (0.2.3)
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game props: coin bag!
terrain for platform games - update 1
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playing with fog and volumetric lights
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