omni directional lamps fake soft shadows fake ambientOcclusion
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realtime objects/terrain blending shader in upbge 0.2.5 (ver_1.1)
realtime objects/terrain blending shader in upbge 0.2.5 (ver_1.0)
Instant Stylized Fluffy Trees in UPBGE 0.2.5
firework vfx test
gpu snow particles
better light and shadows in my game prototype in upbge 0.2.5
point lamp shadows in upbge 0.2.5 - ver2 (specular reflections)
point lamp shadows in upbge 0.2.5
baking animations: IK to FK
baked ambient occlusion for static and dynamic objects
testing the forest boss's moves
gameDev - simple enemies
Level design test (upbge 2.3)
game mechanics prototyping with upbge (0.2.3)
Enemy AI - paths planning and obstacles avoidance
enemy prototyping in upbge (ver 0.2.3)
game props: coin bag!
terrain for platform games - update 1
terrain system for platform games
SABGE rendering engine options node in action
VFXs: fire
playing with fog and volumetric lights
cheap dynamic lighting tricks
test - graphics and performances improvements