In this tutorial, I’ll show you how to create a realistic fake liquid effect inside Unreal Engine 5 using only materials and UV manipulation. No simulations or complex physics needed. This is a powerful technique for achieving stylized water, lava, or fluid surfaces in a performance-friendly way.
Whether you're working on game development, visual effects, or environments, this method is perfect for quickly adding dynamic liquid motion without sacrificing frame rate.
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00:00 - Introduction
00:15 - Models, textures, shaders
01:35 - Virtual Plane Coords
03:52 - Draw surface
05:05 - Blender, baking radius
07:05 - Surface masks
08:02 - Clip mask
09:35 - Side mask
11:18 - Surface normals
13:08 - Alternative normals
13:38 - Bottle and liquid color
14:40 - Blending base color
16:34 - PBR parameters
19:30 - Final effect
19:47 - End Screen
#unrealengine #ue5 #gamedev