In this video, I show how to create a volumetric material using Substance 3D Designer and explain how the volumetric domain works inside the material graph. This kind of setup can be used for stylized fog, magical effects, energy clouds, or any custom volume-based visuals in games and real-time experiences.
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Resources:
https://helpx.adobe.com/substance-3d-...
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Music: "I Feel Great - Jeremy Korpas"
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