In this tutorial, I show how to use the Niagara Debug Interface in Unreal Engine 5 to inspect and troubleshoot particle systems with precision. You'll learn how to view detailed particle data such as position, velocity, state, and more. All visualized in real time through a custom scratchpad system built specifically for debugging.
This approach gives you deeper insight into what's happening inside your Niagara systems, helping you catch issues that aren’t obvious just by looking at visuals. I also show how to set it up and use it effectively during VFX development and iteration.
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0:00 Draw line to closest surface
2:00 Overwrite max instances
3:15 Persistent debugs
4:45 How to add switch
5:20 Debug with blueprints
5:22 Circle facing camera debug
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