In this video, I show how to create a dynamic animated material in Unreal Engine 5, perfect for both realistic and stylized use cases like holograms, building cross sections, gore effects, liquid surfaces, and fake insides. It’s fully procedural, lightweight, and done entirely in the Material Editor. No simulations or Niagara needed.
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00:00 - video starts
00:44 - virtual plane uv's node
03:32 - sphere mask
04:02 - texture projection
05:10 - normal map
06:56 - next video
07:14 - end of video
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