Tile Breaking Technique in Matrix Demo Explained - Unreal Engine 5 Tutorial

Опубликовано: 09 Июнь 2026
на канале: Grid & Node
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In this video, I show how to break visible texture tiling in Unreal Engine 5, using a technique inspired by Epic Games’ Matrix Demo. This modular approach blends textures in a way that eliminates repetition and makes your surfaces feel natural and organic—even when using simple tileable assets.

The setup uses Unreal’s Material Editor combined with custom HLSL code, making it powerful, flexible, and expandable. It’s a must-have for any game developer, whether you’re building stylized or realistic environments. I also explain how to create a custom debug texture to visualize mip map levels in your materials.

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Custom HLSL

angle *= 6.28318;

// Rotation
float RotX = UV.x * cos(angle) - UV.y * sin(angle);
float RotY = UV.x * sin(angle) + UV.y * cos(angle);

//Set new rotation
UV.x = RotX;
UV.y = RotY;

return UV;

Rotation Matrix Videos:
   • Rotation Matrix for 2D Vectors  
   • Understanding the Rotation Matrix  

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Music: "I Feel Great - Jeremy Korpas"
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