In this video, I show how to build custom scratch pads in Unreal Engine 5's Niagara system, along with a debug interface that helps you understand and visualize how everything works. This setup is designed for optimized VFX workflows, covering particle logic, debugging, and real-time performance.
Since GPU particles don’t support dynamic bounds, this system gives you full per-instance control over bounds and allows you to visualize them directly-crucial for large scenes or complex particle effects. Perfect for controlling visibility, testing behaviors, and refining particle bounds with precision.
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0:00 - Introduction
0:15 - bounding box in unreal
1:48 - bounding box in niagara
2:48 - User Parameters
3:14 - Set Fixed Bounds
4:08 - Debug Bounds
6:05 - Adjusting bounding boxes
7:40 - End
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