I added Split Screen, Controller Support, and basic melee combat to my game in Unity. Covering some of the best practices and underlying concepts along the way. I also added hit detection, enemies, lunging, and hit numbers.
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Music:
The Strokes - New York City Cops, Live at Outside Lands 2021
The Strokes - Juicebox, Live at Outside Lands 2021
Viagra Boys - Return to Monke
Black Country, New Road - Science Fair (Live at Echoes with Jehnny Beth)
Sonic Youth - Teen Age Riot
Killer Mike - Untitled (Feat. Scar)
Arctic Monkeys - Mad Sounds
Timestamps:
00:00 - Video Start
00:47 - Why I've been gone
00:58 - Epoch Explanation
01:15 - Opening Montage / Table of Contents
01:50 - Epoch 1: The Before Times
02:14 - Gameplay Loop Trifecta
02:24 - Making a Sword
02:39 - Sword UI
02:52 - Sword SFX
03:10 - Making an Enemy
03:22 - Expanding the Map
03:37 - How Hit Detection Will Work
04:02 - Sword Lunging
04:28 - Sword Types/Forms and Their Inspiration
05:03 - Epoch 2: Spring Break (Whoooooo!)
05:28 - Bungie Ruined my Day, and also Made my Month
05:48 - A Shameless Proposition (@Bungie)
05:55 - Algorithms
06:05 - Graph Data Structure (& Applications)
06:14 - Graphs and UI
06:34 - Controller Support / Controller UI Support
07:28 - Playstation Controller Wacky-ness
08:04 - UI Controls Icons
08:14 - Giving the Player Some Personality
08:30 - Pause Menu
08:57 - Epoch 3: The After Times
09:18 - Sus (ඞ)
09:28 - Cyclical Progression
10:03 - Computer Systems, (Angel of Death Course)
11:01 - How this applies to Castle Wars, Should I give up?
12:16 - The Grand Un-ClusterFuck
12:22 - Systems Layout Grid
13:25 - Areas of Attention
13:42 - Area 1: Player/Manager/Server Bridge
13:47 - Systems Consolidation, and Split Screen Support
14:35 - Game Manager
14:41 - Split Screen Cameras and Per-Player Layered Rendering
15:14 - Manager/Server Interaction
15:45 - Area 2: Input Management
15:54 - The problem with input aggregation
16:12 - The Solution: PlayerInput Component
16:30 - Conclusion/Moving Forward
17:45 - Outro
Tags:
fps,dev,first,person,game,unity,fps game,ufps,tutorial,shooter,halo,reach,custom,castle wars,controller,model,multiplayer,ultimate,local,UI,gameplay,abilities,advanced,unity tutorial,split screen,co-op,melee,unity 3d,unity melee attack,unity melee combat,unity fps melee,unity devlog,development log,unity split screen multiplayer,unity melee,melee combat,game dev,indie game,fps split screen,unity fps controller,game theory
#Unity #CastleWars #gamedev