In continuing my revision of my game prototype I expanding the systems in my Game to include a settings system, which can autogenerate a menu based on a Databox object it was given. I also built in map loading, a game settings menu, added support for steam, built a lobby browser, and improved the lobby to allow for multiple players on each instance of the game.
This is effectively a steam highlights video, except I didn't stream. If you like it, or think I should stream let me know in the comments below.
More Castle Wars:
===========
Devlog 4 - Restarting, Basic Networking: • I restarted my Sword Fighting game - Castl...
Unreal Port Video: • Porting my Unity Game to Unreal in 2 days ...
Databox Video: • Adding a Settings System to My Game Using ...
Enemies Update Video: • First-Person Enemy AI and Combat - Enemies...
Swords Update Video: • Hit Detection, Sword Animations, and Weapo...
Join the Mailing List: https://www.nerdherd.network/castle-w...
Socials
===========
Instagram: / castlewarsgame
TikTok: / castlewarsgame
Twitter: / castlewarsgame
Chapters:
00:00 - Start
00:42 - Map Loading
01:49 - Autogenerating settings menu
21:46 - Lobby Game Settings
45:49 - Debugging
1:07:32 - Lobby Updates
Tags:
fps,dev,first,person,game,development,unity,fps game,tutorial,shooter,update,how,free,unreal,engine,mechanics,halo,reach,custom,castlewars,ladder,controller,model,multiplayer,menu,ultimate,singleplayer,local,steamworks,fishnet,fishysteamworks,winterbolt,multiplayer fps,lobby,lobbies,steam,connection,fundamentals,basics,teams,server browser,integration,chat,networking,syncvar,menus,devices,input,system,devlog,game update,active development