This Settings Menu SAVED me SO MUCH TIME | Auto-Generating Settings Menu in Unity3d using Databox

Опубликовано: 23 Март 2026
на канале: Weekie
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4

In continuing my revision of my game prototype I expanding the systems in my Game to include a settings system, which can autogenerate a menu based on a Databox object it was given. I also built in map loading, a game settings menu, added support for steam, built a lobby browser, and improved the lobby to allow for multiple players on each instance of the game.

This is effectively a steam highlights video, except I didn't stream. If you like it, or think I should stream let me know in the comments below.

More Castle Wars:
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Devlog 4 - Restarting, Basic Networking:    • I restarted my Sword Fighting game - Castl...  
Unreal Port Video:    • Porting my Unity Game to Unreal in 2 days ...  
Databox Video:    • Adding a Settings System to My Game Using ...  
Enemies Update Video:    • First-Person Enemy AI and Combat - Enemies...  
Swords Update Video:    • Hit Detection, Sword Animations, and Weapo...  
Join the Mailing List: https://www.nerdherd.network/castle-w...

Socials
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Instagram:   / castlewarsgame  
TikTok:   / castlewarsgame  
Twitter:   / castlewarsgame  

Chapters:
00:00 - Start
00:42 - Map Loading
01:49 - Autogenerating settings menu
21:46 - Lobby Game Settings
45:49 - Debugging
1:07:32 - Lobby Updates


Tags:
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