Making my PERFECT Unity FPS Character Controller - Dashing, Sliding, Flying, Swimming | Devlog #7

Опубликовано: 16 Апрель 2026
на канале: Weekie
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19

I built advanced movement abilities into my FPS Character controller since I want my player character to be as customizable as possible. I built in dashing, sliding, swimming, and flying alongside the usually suite of walking, sprinting, jumping, and crouching. All of this is network-ready which will help us in the future.

Thanks for watching! Checkout the links below to follow the game, or get any of the assets used in this video.

Follow the Game:
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Join the Mailing List: https://www.nerdherd.network/castle-w...
Instagram:   / castlewarsgame  
TikTok:   / castlewarsgame  
Twitter:   / castlewarsgame  
Patreon: patreon.com/Weekie
Devlog 4 (Basic FishNet Multiplayer Setup):    • I restarted my Sword Fighting game - Castl...  
Devlog 5 (Networked Multiplayer Lobby):    • Adding STEAM MULTIPLAYER to my Sword Fight...  
Devlog 6 (Networked Split Screen):    • Splitting the Screen, Networked Multiplaye...  

Links:
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FishNet Networking: https://github.com/FirstGearGames/Fis...
Easy Character Movement 2: https://assetstore.unity.com/packages...

Timestamps:
00:00 - Intro
00:48 - Project Setup/Basic Movement
01:52 - Dashing
04:27 - Sliding
06:27 - Swimming
08:41 - Flying
11:05 - Outro

Music:
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No more copyrighted music in the videos, but if you follow me on Spotify you can stalk my listening: https://open.spotify.com/user/hexfrom...

Tags:
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