Adding STEAM MULTIPLAYER to my Sword Fighting game - Castle Wars Devlog #5

Опубликовано: 17 Апрель 2026
на канале: Weekie
158
5

I am rebuilding my sword fighting game prototype to support multiplayer.

I expanding the systems in my Game to include a settings system, which can autogenerate a menu based on a Databox object it was given. I also built in map loading, a game settings menu, added support for steam, built a lobby browser, and improved the lobby to allow for multiple players on each instance of the game.

More Castle Wars:
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Devlog 5 Development Play-By-Play:    • This Settings Menu SAVED me SO MUCH TIME |...  
Devlog 4 - Restarting, Basic Networking:    • I restarted my Sword Fighting game - Castl...  
Unreal Port Video:    • Porting my Unity Game to Unreal in 2 days ...  
Databox Video:    • Adding a Settings System to My Game Using ...  
Enemies Update Video:    • First-Person Enemy AI and Combat - Enemies...  
Swords Update Video:    • Hit Detection, Sword Animations, and Weapo...  
Join the Mailing List: https://www.nerdherd.network/castle-w...

Socials
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Instagram:   / castlewarsgame  
TikTok:   / castlewarsgame  
Twitter:   / castlewarsgame  

Chapters:
00:00 - Start
01:08 - Making a Map / Loading Screen
02:06 - Settings Manager
04:56 - Autogenerating Settings Menu from a Databox
06:42 - Lobby Game Settings
08:33 - Transport Switching / Steam Support
11:29 - Lobby Updates
13:24 - What's Next

Music:
H.f.g.w (Canyos Drunken Rage) - Tame Impala
Sunset - Caroline Polachek

Tags:
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