Hit Detection, Sword Animations, and Weapon Sway in Unity 3d | Castle Wars Devlog 2.3

Опубликовано: 18 Апрель 2026
на канале: Weekie
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I've been developing a first-person sword-combat game called Castle Wars. The combat system has been a little lacking, so today I am going to show you how to make sword combat that feels good. This combat is based off of games like Breath of the Wild, Skyrim, Valheim, and more. I'll go over how to animate, do camera shake, do hit detection, weapon swaying, Lunging, and more.

Thanks for watching!

More Castle Wars:
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Chapters:
00:00 - Video Start
00:22 - Introduction
01:36 - Animation Rigging
02:32 - First Draft Animations
03:30 - Animation Controller
04:26 - Weapon Sway
05:35 - Sword Properties
06:28 - Sheathing
07:28 - Enemies that Fight Back
08:01 - Better Animations/How to Animate Swords
12:54 - Hit Detection Overhaul
14:44 - Lunging Overhaul
17:13 - The Attack Object
18:19 - Sword Drops
21:07 - Outro/Next Time

Music:
Pressure to Party - Julia Jacklin
Acid - Jockstrap
It Doesn't Have to Change - Benches

Tags:
first,person,game,development,unity,fps game,tutorial,shooter,custom games,custom,castle wars,sounds,music,movement,bungie,release,campaign,gameplay,abilities,advanced,dash,crouch,unity tutorial,combat system,animation,swing,blender,zelda, breath of the wild, tears of the kingdom,valheim,valhiem,UI,hit detection,weapon sway,procedural animation,camera shake,maya


#Unity #CastleWars #gamedev