Multiplayer Health and Interaction Systems in Unity | Castle Wars Devlog #9

Опубликовано: 16 Апрель 2026
на канале: Weekie
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We can't have a first-person game without health or interaction systems. In this video we're building everything that comes with a health system (health kits, killplanes, regeneration, fall damage, respawn cycle) and the interaction system (pickups, health kits, and ladders). We're also going to round out our Game Settings and our Pause Menu to finish off this set of work on the game.

Thanks for watching.

Timestamps:
00:00 - Intro
00:52 - Health System
03:00 - Expanding our Health System
04:45 - Interaction System
05:35 - Game Settings Update
06:21 - Pause Menu
07:23 - Outro/Announcements

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Devlog 5 (Auto-Gen Settings Menu):    • Adding STEAM MULTIPLAYER to my Sword Fight...  
Devlog 6 (Networked Split Screen):    • Splitting the Screen, Networked Multiplaye...  
Devlog 7 (Advanced Movement, Dashing, Flying, Swimming):    • Splitting the Screen, Networked Multiplaye...  
Devlog 8 (Planets, Portals, Man-Cannons & more):    • Adding Planets, Man-Cannons, Anti-Gravity,...  
Music:
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No more copyrighted music in the videos, but if you follow me on Spotify you can stalk my listening: https://open.spotify.com/user/hexfrom...