Over the weekend I have implemented further optimizations and installed the following:
Added another small fighter class ship, with duel fire lasers.
Distance LOD for ship hull mesh (3 levels deep)
LOD control to disable shields (which can be cpu resource heavy).
Audio Controller for Ships (weapons fire, projectile impact, shield impact)
Game Core framework Audio Controller Manager
Setup "Placeholder" soundFX to test the system out.
-LOD control to swap out complex mesh colliders with convex for ships that are distant from the player.
Improved the ship mounted turret targeting acquisition system
Found some nice icons to represent ship classes and objects in space.
-Improved shield impact effect, installed support for laser fire impacts.
BEEN A BUSY WEEKEND, HOPE YOU LIKE THE PROGRESS SO FAR!
Next I will be doing some work to the pathfinding system to make some improvements for navigating around the large station structure as well as upgrades to the Engine and Physics control systems.