List of new Functionality:
AutoAim assist added for fixed forward firing weapons on fighter class ships as well as player controlled ship.
-Added Engine and Booster fuel system.
Added "Threat Level" sensor to ship sensor system, this system allows the ship to detect ships firing upon it, track the damage and engage reactive behaviors. An example is when a ship is being fired on by multiple ships, it will attempt to flee the area.
Added Damage Received (bursts) to detect large amounts of incoming damage from any source to allow the AI to react to "heavy damage". The AI will attempt to flee to a target vector or retreat to a nearby friendly capital ship, later on this will be changed to where the ship will return to it's own squad leader or battlegroup flagship (capitalship).
Ships turrets now auto target attacking ships with highest threat level when a large bust of damage is received.
-Improved the pathfinding/avoidance system further, especially for avoiding very large capital ships.
Added new Audio controller system for ship cockpit soundFX
Added collision SoundFX, AutoPilot Voice Alerts
Seamless transition from different Camera Modes with Floating Origin system, Cockpit View, Chase Cam, Fly Cam and FPS modes.