Dev Update: Projectile System Overhaul 150 ships, 63 turrets 170AVG fps.

Опубликовано: 15 Июль 2026
на канале: Galactic Armada
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In the past week I have focused heavily on performance optimizations of key systems. Here are some of the things I have updated.
Switched the projectile system from a pooling system to a Batched DrawMeshInstanced system to reduce drawcalls for projectiles.
Worked on Missile launch system as well as missile detonation. Missiles now follow a launch guide in the local space of the ship they are launched from which matches that ships velocities before engaging homing to its target to prevent missiles from being struck by the launching vessel when it turns.
Did a lot of other optimizations to ship systems
Optimized the minimap system
Added Laser Turrets of multiple types. (Burst, long duration fire)