Post Processing | Making Game Art When You Don't Know How

Опубликовано: 19 Июнь 2026
на канале: Weekie
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I wanted to see just how far I could push an art style with only Post-Processing effects. I used primitives for shapes, solid colors for textures, basic procedural animation, and default fonts, leaving the post processing stack to do the heavy lifting.

Follow Links:
Blue Sky: https://bsky.app/profile/weekie.bsky....
Patreon:   / weekie  
Twitch:   / weekienhn  
TikTok:   / weekienhn  

Important Links
WebGL version (with controller support): https://frankpodraza.net/demos/Metroi...
Blog Post: https://frankpodraza.net/projects/met...
Trailer:    • MetroidvaniASCII | Trailer  
Download(Windows): https://github.com/WeekieNHN/Metroidv...
Source Code: https://github.com/WeekieNHN/Metroidv...

Chapters
00:00 - Intro
00:59 - What is Post Processing
01:34 - The Game
02:29 - Post Processing Stack
04:14 - MetroidvaniASCII
04:26 - Trailer from Fiverr (not really)
05:17 - Notes
05:37 - Scope Creep
06:17 - Outro

Music
Fever Dream - Tom Spander