In part 2 of this series, we go through animations for running, sprinting and idling states. Additionally, we make a basic enum state machine to keep track of our player's movement state.
In this series, I'll be going over beginner through advanced topics for building a complete player controller, both for 1st and 3rd person. We'll covers topics like movement, jumping, slopes, wall handling, step handling, animation, blend trees, Mecanim, Cinemachine, avatar masks, animation layers and multiplayer.
This is a free complete course for making a player controller, I hope you enjoy it!
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Project Files
https://github.com/spaderdabomb/Final...
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Video Links:
Part 1: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 3: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
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Patreon: / spaderdabomb
Subscribe: / @spaderdabomb
Discord: / discord
Twitter: / spaderdabomb
Twitch: / spaderdabomb
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Music:
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/21-on-the-block/...
License code: CKZKKOMCGFJE2FUP
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Chapters
0:00 Intro
0:42 Blend Tree Animations
5:34 Enum State Machine
14:29 Sprinting
22:54 Demo