In part 3 of this series, we go through jumping mechanics and animations. This includes distinct jumping and falling states with explicit transitions to allow for dynamic scene interaction.
In this series, I'll be going over beginner through advanced topics for building a complete player controller, both for 1st and 3rd person. We'll covers topics like movement, jumping, slopes, wall handling, step handling, animation, blend trees, Mecanim, Cinemachine, avatar masks, animation layers and multiplayer.
This is a free complete course for making a player controller, I hope you enjoy it!
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Project Files
https://github.com/spaderdabomb/Final...
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Video Links:
Part 1: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 2: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
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Patreon: / spaderdabomb
Subscribe: / @spaderdabomb
Discord: / discord
Twitter: / spaderdabomb
Twitch: / spaderdabomb
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Music:
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/21-on-the-block/...
License code: CKZKKOMCGFJE2FUP
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Chapters
0:00 Intro
0:26 Jumping Logic
5:38 Jumping Animation
8:34 Demo