In this part, we'll cover slope handling, wall handling and steps. Slopes are a difficult part of any player controller, and we make use of our state machine and antibump parameters to ensure near perfect edge detection and amazing ground detection.
This is part of a free complete course for making a player controller, I hope you enjoy it!
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Project Files
https://github.com/spaderdabomb/Final...
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Video Links:
Part 1: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 2: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 3: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 4: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
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Patreon: / spaderdabomb
Subscribe: / @spaderdabomb
Discord: / discord
Twitter: / spaderdabomb
Twitch: / spaderdabomb
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Music:
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/21-on-the-block/...
License code: CKZKKOMCGFJE2FUP
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Chapters
0:00 Intro
0:22 Slope Handling
4:49 Jumping with Slope Handling
8:07: Edge Detection and Smoothing
9:50 Wall Handling
16:34 Demo