In part 4 of this series, we go through turning in place while idling - a difficult feature that often gets forgotten about. Additionally, we add in strafing and walking mechanics.
In this series, I'll be going over beginner through advanced topics for building a complete player controller, both for 1st and 3rd person. We'll covers topics like movement, jumping, slopes, wall handling, step handling, animation, blend trees, Mecanim, Cinemachine, avatar masks, animation layers and multiplayer.
This is a free complete course for making a player controller, I hope you enjoy it!
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Project Files
https://github.com/spaderdabomb/Final...
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Video Links:
Part 1: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 2: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 3: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
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Patreon: / spaderdabomb
Subscribe: / @spaderdabomb
Discord: / discord
Twitter: / spaderdabomb
Twitch: / spaderdabomb
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Music:
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/21-on-the-block/...
License code: CKZKKOMCGFJE2FUP
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Chapters
0:00 Intro
0:34 Turning in Place Logic
7:44 Turning Animations
14:54 Walking
20:53 Demo