In this part, we put some finishing touches on our jump mechanic, allow for camera zooming and scrolling, add in some actions, and discuss animation layers. By using layers and avatar masks, we can blend actions and locomotion/movement together to form seamless blended animations.
This is part of a free complete course for making a player controller, I hope you enjoy it!
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Project Files
https://github.com/spaderdabomb/Final...
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Video Links:
Part 1: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 2: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 3: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 4: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
Part 5: • 1ST AND 3RD PERSON CONTROLLER - COMPLETE C...
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Patreon: / spaderdabomb
Subscribe: / @spaderdabomb
Discord: / discord
Twitter: / spaderdabomb
Twitch: / spaderdabomb
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Music:
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/21-on-the-block/...
License code: CKZKKOMCGFJE2FUP
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Chapters
0:00 Intro
0:30 Jump Mechanic Polishing
4:44 3rd Person Input Controls
13:46 Player Actions
22:34 Animation Blending & Layers
25:11 Demo