This track breakdown for 'Abrasions' is all about Octatrack synthesis and re-sampling.
0:00 typical memory setup
0:29 noisy percussion
1:05 fill mode latch
1:37 generated noise sample waveform
2:05 amplitude envelope setup
2:52 noisy percussion modulation, compression
3:29 master track reverb, compressor
4:00 noisy percussion scenes
5:01 swing values
5:28 pattern chain behavior
5:40 kick drum
6:10 kick modulation, processing
6:45 kick drum scenes
7:04 kick drum neighbor processing
8:03 kick drum swing
8:47 kick neighbor track slides
9:36 noisy percussion + kick
10:21 kick trig conditions
10:53 live re-sampling channel 1 ('melody')
11:46 'melody' neighbor track
12:30 sample locks trickery
13:15 live re-sampling buffer 1
13:47 independent CUE levels
14:28 'melody' scenes - flanger pitching
16:11 live re-sampling channel 2 ('bass')
17:26 'bass' modulations, processing
17:56 'bass' scene locks
18:20 live re-sampling buffer 2
19:09 'bass' pattern lengths, scaling
19:21 pre-recorded re-sample channel (????)
20:16 ???? modulations, p-locks
20:56 ???? processing - filter, gate reverb
21:09 ???? scene locks
22:06 save and assign, revert to saved file
23:27 main re-sampling
24:24 revert to saved file
24:42 overall workflow remarks
'Abrasions' - • Abrasions [transients] | octatrack - was originally developed from 'research and development' for my Octatrack Synthesis: Filter Ping Percussion sound design video - • Octatrack Synthesis: Filter Ping Perc...
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