this abstract piece emerged from experimentation with probabilistic/conditional sampling. Previously I've shown the use of generative re-sampling techniques for ambient pieces, but this time I wanted to demonstrate these techniques in service of a more explicitly rhythmic style
the only samples used were a stock drum loop and a noise sample (used to excite a comb filter). I used two internal re-sampling tracks, one which records the output of the noise track, and the other which samples from the cue bus - changing which tracks feed the cue bus then became an important aspect of the performance
I used only 1 part, and there are two main patterns. Each main pattern has a variation pattern that is identical except it will not activate re-sampling (i.e. no 'record trigs'). So if I liked what I was hearing and/or wanted the samples to persist longer, I could switch to the version of the pattern that would not trigger re-sampling
performing this piece was very interesting and challenging in a very similar way to working with my typical eurorack patches, where live re-sampling, highly interdependent signal flows, and generative techniques result in highly interactive and reactive musical systems
recorded the first day of winter December 21st, 2018 - audio direct from the Octatrack main outs, mild post-production compression, EQ, and limiting applied
the Octatrack project file used for recording this performance is available at / octatrack-spaces-26976265
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