this piece focuses on synthesizing and re-sampling percussive sounds and patterns with solo Octatrack. The noise sample used as the source for all of the sound design was generated on the Octatrack by normalizing a recording of 'silence' to bring the noise floor up to audible levels. To make for a more interactive and reactive arrangement and performance I utilized 2 'live' re-sampling channels - one fed from the cue bus, and the other fed from track 3. I specifically avoided using the comb filter, partially to encourage a more minimal, atonal, and abstract result. Audio recorded direct from Octatrack main outs, post-production compression, EQ, and limiting applied
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