I started porting Castle Wars to Godot. It's officially on. I got Local and Steam Lobbies working, as well as a complete lobby cycle. Players load in and can return to the lobby. There's an automatically generating settings menu.
This is the groundwork for making some really cool stuff later down the line. This was a lot of fun.
Relevant Links:
GodotSteam Add-on:https://godotsteam.com/
EspressoBits SteamMultiplayerPeer Add-on: https://github.com/expressobits/steam...
Follow Links:
Twitch: / weekienhn
TikTok: / weekienhn
Blue Sky: https://bsky.app/profile/weekie.bsky....
Patreon: / weekie
Contact: [email protected]
Chapters:
00:00 - Intro
00:17 - The Main Menu
00:28 - Setting up Local / LAN Games
01:20 - The Lobby Menu
01:34 - Jk, Game Settings
02:28 - Also... Game Info
02:40 - Player Cards & The Pull-up Panel
03:12 - Joining Teams
03:40 - Lobby Cycle, a Loading Screen, and Spawning Players
05:12 - Character Controller
05:31 - GodotSteam + SteamMultiplayerPeer
07:08 - Lobby Browser
07:18 - Steam Lobby Support